---Ponyvania: Order of Equestria---

A WIP fan-game based on MLP:FiM and Castlevania.

Second public release of the 1.02 update.
Please be sure to give feedback!


---Feedback---

Please report all bugs and glitches!
Suggestions are also welcome.

E-mail
ziggylung@gmail.com

Patreon
https://www.patreon.com/ziggylung
Website
http://ziggylung.com/index.html
YouTube Channel
http://www.youtube.com/user/ZiggyLungStudios
Twitter
https://twitter.com/ZiggyLung

WIKI
https://ponyvania-order-of-equestria.wikia.com/wiki/Ponyvania:_Order_of_Equestria_Wiki


---Controls---

Left Arrow-Move Left
Right Arrow-Move Right
Up Arrow-Aim Upward
Down Arrow-Crouch/Aim Downward
Z-Attack
X-Jump
C-Skill 1
V-Skill 2
S-Cycle Skill Set Left
D-Cycle Skill Set Right
Space-Special
Enter-Start
F1-Display FPS
F4-Cycles Between 1x Windowed, 2x Windowed, and Fullscreen
ESC-End Game


---Character---

There are initially 3 types of ponies to choose from: earth, pegasus, unicorn.
There are also 2 types that can be unlocked: foal and bat pony

Earth ponies have high stats and focus on regular attacks. They run the fastest.
Pegasus ponies are balanced and focus on mobility. They Jump the highest.
Unicorn ponies are physically weak but have powerful skills. They run the slowest and Jump lowest.
Foals are young ponies that have very low HP and MP, but have a strong potential for growth in all other areas.
Bat ponies are well rounded with their attacks, skills, and mobility.
All pony types have different skills and weapons they can use.

Additionally, selecting male will grant extra HP, while female will grant extra MP.
The color of your pony and the color of it's mane also give a small stat boost.
Red corresponds to strength, green to constitution, and blue to intelligence.
You will receive a boost from the value that is the most prominent.
If 2 values are prominent, the boost will be divided between those 2.
Choosing white/gray/black colors will divided the boost evenly among your 3 stats.

NOTE: To select a mane6 preset, highlight their mane type and press (attack) or (jump)


---Cutie Mark---

There are a few pre-made cutie marks for you to choose from, but you can also create your own.
Choose 'custom' under CUTIE MARK in the character creation menu.

Attack-Fill the grid square with the current selected color
Jump-Clear the grid square of color
Skill 1-Blend the color of the grid square with the selected color
Skill 2-Select the color of the current grid square

The selected color is shown under COLOR.
The color at the far right can be edited with the RGB sliders.


---Pause Menu---

Press (start) while playing to access the pause menu.

Skill-Change skills, can have 3 sets of skills at a time
Equip-Change equipment, there are 3 types that can be equipped at a time
Water-Use 'water of life' if one is available; can only carry 1 at a time
Ability-A quick guide on how to perform various techniques
Enemy-View information on all enemies that have been defeated
Config-Change graphics level, volume, keyboard keys, and gamepad buttons
Exit-Exit to main menu


---Configuration Options---

Select Config from the pause menu to access the configuration options.

Graphics-Setting graphics on low will disable various graphical effects such as particles, surfaces, and animated backgrounds.
Controller Type-Choose the method that the game uses to detect controllers. XInput is the API that the Xbox 360 uses. You can also use the older Windows method of detection. Autodetect will automatically choose the best method of controller detection (not recommended).
	It is recommended that you chose the Controller Type BEFORE connecting your controller.
Music Volume-Use the slider to set the music volume. Moving the slider all the way to the left will disable music.
Sound Volume-Use the slider to set the sound volume. Moving the slider all the way to the left will disable sound.
Controls-Here you can configure the keys and buttons used in the game.
	First, highlight the device you would like to configure: Keyboard of Gamepad.
	Next move down to the key or button you would like to change, press attack or jump, and then input the new key or button you would like to use.


---Alternate Sync Method---

The Sync method can be changed by editing the settings.ini file located in the AppData folder:
...Users\username\AppData\Local\Ponyvania\settings.ini

Find the line that includes alternateSyncMethod.
Change that line to this: alternateSyncMethod="0"


---Anolog Vertical Axis---

You can invert the vertical axis on anolog sticks by editing the settings.ini file located in the AppData folder:
...Users\username\AppData\Local\Ponyvania\settings.ini

Find the line that includes joyInvertVerticalAxis
Change that line to this: joyInvertVerticalAxis="1"


---Input Timing---

You can change how strict the timing is for command inputs by editing the settings.ini file located in the AppData folder:
...Users\username\AppData\Local\Ponyvania\settings.ini

Find the line that includes inputTiming
To allow more time for inputs, change that line to this: inputTiming="2.0"
To allow less time for inputs, change that line to this: inputTiming="0.5"


---Multiplayer---

Gamepad support is required for 2 player co-op!

Use water of life to revive KOed allies.

Ally will automatically be revived with %10 HP upon entering a new room.

Dual Crush: Press (Up + Skill 1) or (Up + Skill 2) to initiate a dual crush.
Ally must also input this command near you in order to activate the dual crush.
Cannot initiate a dual crush if you are in the air, attacking, or getting hurt.
Both players must have at least 75% of their max MP, and all MP will be consumed when used.
The dual crush used depends on the type of ponies who use it.


---Changelog---

version 0.11
-Fixed a bug with drawing surfaces
-Fixed a few typos and grammar mistakes
-Fixed getting stuck in ceilings with teleport
-Fixed a teleport bug were the player would not reappear
-Fixed the snow effect not going away when it should
-Fixed poison not going away upon death
-Fixed weapon attack animation when quickly turning then attacking
-Fixed a bug that would permanently prevent you from attacking after you switched weapons
-Fixed a bug that occurred when switching back to a whip weapon
-Fixed spears sometimes not damaging enemies when used in quick succession
-Fixed player 2 not reviving after restarting a stage
-Fixed a rare bug that occurred when enemies dropped items
-Fixed a bug that would happen if you died while using a thunder based skill
-Fixed some enemies not behaving properly after a player was killed
-Fixed destroying candles and torches that were not within view
-Fixed Peekaboo accessory not working for player 2
-Fixed particle effects not clearing when accessing the pause menu
-Fixed attack animation when no weapon is equipped
-Fixed the skill Rock Wrecker not allowing you to use other skills after its use
-Fixed a bug that would cause skills to damage enemies multiple times
-Fixed shurikens getting stuck in the floor if fired while crouching
-Fixed some enemies going outside the room
-Adjusted enemy placement
-Adjusted enemy damage
-Adjusted range that Une enemies appear
-Adjusted healing items
-Adjusted Sapiens Fio
-Adjusted weapon hitboxs
-Adjusted enemy hitboxs
-Adjusted character knockback
-Adjusted item rate for chests, its now less likely to get an item you already have
-Adjusted player ground movement
-Adjusted damage and cost to some skills
-Adjusted boss AI when there are 2 players
-Added a new passive skill that is available for all races (Get it from Luna)
-Added ability to cancel your character's turn animation by crouching
-Added checkpoint after mini-boss
-Added confirmation message when exit is selected from the pause menu
-Added 2x windowed resolution, F4 now cycles through 1x, 2x, and fullscreen
-Removed restriction from double tapping, you no longer have to be facing the same direction
-Removed ability to cancel a dash attack by crouching
-Optimized the snow effect
-Optimized the Windigo's effect
-If your machine still runs slow due to surfaces or particle effects, the game will automatically stop rendering them

version 0.20
-Adjusted view when facing bosses with 2 players
-Adjusted skills, skills can now level up with use
-Adjusted amount of bits (money) found in levels
-Adjusted item rate for chests, again
-Adjusted some enemy's resistances
-Added configuration menu
-Removed automatic low graphics, graphics level can now be set from configuration menu
-Added new death animation
-Added adjustable game difficulty
-Added adjustable level cap
-Added shop and save point
-Added 'load game' option to main menu
-Added several new weapons and armor
-Added 5 new duel crushes, the one used depends on the pony type combination
-Added a glowing MP bar to indicate when a duel crush is available
-Added stage 2, Froggy Bottom Bogg
-Added unique critical arts to some weapons
-Changed some item names
-Changed weapons to have their correct damage type
-Changed various images of humans into ponies
-Fixed whip hitbox
-Fixed weapons sometimes not being in the correct position during attacks
-Fixed a bug with passive Fio skills that occurred when a player leveled up
-Fixed a bug when going to a new room with 2 players
-Fixed player graphics when entering a new stage

version 0.21
-Removed debug buttons that were left in the game
-Fixed game sometimes not resetting properly
-Fixed game crashing when surfaces can not be found
-Fixed a few typos

version 0.30
-Added custom cutie mark creator
-Added several new weapons and armor
-Added new skills
-Added stage 3, Cloudsdale
-Added ability to drop through platforms by pressing down + jump
-Added a delay before Timberwolf enemies jump out
-Added more things that will be toned down when the game is played on low graphics
-Adjusted the damage bonus of critical strikes
-Adjusted the acceleration speed of Windigo enemies
-Adjusted weapon hotboxes, swords/staffs/hammers no longer hit directly below
-Added correct completion rate to pause menu
-Added a confirmation when exiting the game with the esc key
-Increased game resolution
-Changed HUD
-Changed Fire Blast skill (it is now chargeable)
-Changed Shield skill (it is less durable now)
-Changed boss door graphics
-Fixed various typos
-Fixed save statue animation
-Fixed a bug where elements would appear after you spawned, if you died after defeating a boss
-Fixed pegasus ponies sometimes not being invincible during a dash attack
-Fixed a rare bug where your character would get stuck in a hurt animation
-Fixed a bug where some skills wouldn't activate when equipping 2 of the same skill
-Fixed a bug with the rebound stone skill
-Fixed getting stuck in ceiling with the uppercut ability
-Fixed pause menu sometimes being disabled after boss battles
-Fixed status ailments not going away when revived with water of life
-Fixed a bug where characters would stay invincible during boss fights

version 0.31
-Changed selected item color for character creation menus
-Changed HP and MP bars for HUD, made them thicker
-Fixed a bug where elements would appear after you spawned, if you died after defeating a boss (for real this time)
-Fixed a bug that would occur when esc was pressed during the pause menu or the shop menu
-Fixed numbers not displaying correctly in the shop menu
-Fixed Ursa Minor not displaying at all on low graphics settings
-Fixed a few typos
-Fixed custom cutie mark images not saving correctly (they are now saved as a png)
-Fixed some weapons not dealing damage during a dash attack
-Fixed enemy information not displaying correctly in the pause sub menu
-Fixed some enemy item drop issues
-Fixed invincibility sometimes not going when back-dashing into another room
-Fixed sometimes being reviving inside walls in 2 player mode

version 0.40
-Added several new weapons and armor
-Added new skills
-Added new critical arts to some weapons
-Added an intro movie to the game (only adds 5.56 MB)
-Added world map; players can now select the next location to visit
-Added bubbles that show where characters are when they go off-screen
-Added smoother camera movement in co-op mode when a player dies or is revived
-Added temporary invincibility to a player who is revived
-Added jump canceling to pegasuss back dash
-Added interactive story elements to stages 3 and 4; your actions will determine the outcome
-Added a maximum number of Mudmen that can spawn at a time, also Mudmen no longer spawn under the player
-Added a delay for Spear Guard's spinning spear attack
-Added mouse support to all in-game menus
-Added intro stage and an equipment tutorial before the first stage
-Added a limit to the amount of 'jumps' a pegasus can perform with their flying ability
-Added a fixed percent of damage that stonewall will protect you from
-Added special bit bonuses at the end of levels
-Added options and credits to the start menu
-Added new sounds to some enemies
-Added death jingle
-Added game's credits to the main menu
-Added level end bonuses
-Added the options to the main menu (options are now saved in settings.txt file)
-Added the arena challenge to the main menu (needs to be unlocked)
-Removed ability to attack during stonewall
-Fixed spirit medal accessory not working
-Fixed some dialogue and item descriptions not showing correctly
-Fixed shops not selling correct items in co-op mode
-Fixed water of life not removing negative conditions
-Fixed sometimes being reviving under floors in 2 player mode
-Fixed errors that occurred when some skills were out while the player that created them was dead
-Fixed some skills not leveling up properly
-Fixed Ankh of Life not being an accessory
-Fixed poison shade enemies sometimes turning white
-Fixed sometimes not turning invincible during abilities when you should
-Fixed being able to hide behind Ursa Minor without taking damage
-Fixed being able to hide off-screen behind doors
-Fixed moon walking into new rooms
-Fixed enemies not targeting the other player when one dies in co-op mode
-Fixed custom cutie marks sometimes appearing as large black squares on players
-Fixed crashes caused by using a blank cutie mark
-Fixed difficulties caused when changing the start key, as well as controller buttons
-Fixed treasure boxes having high chance of giving items that the player already had
-Fixed some enemy projectiles destroying player's skills when they shouldn't
-Fixed Flame Pillar, Vol Grando, and Star Dust skills not working properly on platforms
-Fixed player damage not displaying correct values on easy and hard modes
-Fixed particle effects sometimes not rendering after loading a saved game
-Fixed problems with selecting items and skills in the pause menu
-Put arrows on the start menu to show that there are more options
-Added options and credits to start menu
-Adjusted all pony's base move speed and jump height
-Adjusted all pony types stat growth
-Adjusted weapon and armor stats
-Adjusted various skill's damage and cost
-Adjusted the time that hearts and coins stay out before disappearing
-Adjusted dash attack cost and cool down
-Adjusted teleport and illusion abilitys cost
-Adjusted door placement in The Order
-Adjusted reviving in co-op mode, entering a new room now restores dead players to 10% HP
-Adjusted contrast on spikes, they should be more visible now
-Animated message box
-Rebalanced armor, weapon, and accessory stats
-Rebalanced enemy attack and health
-Music converted to OGG format
-Music will no longer pause the game when looping
-The exit option from the pause menu will now take you to the start menu instead of exiting the game.
-Music will play correctly while in the pause menu during the start of a boss fight
-And a few other things that might not have been mentioned

version 0.50
-Fixed some typos and message errors
-Fixed cockatrice stare stunning the player when a spirit medal is equipped
-Fixed an error that occurred when opening a chest and already having most of its contents
-Fixed player duplicating when ESC is pressed during death
-Fixed bugs that occurred with Ursa Minor when the player was dead
-Fixed tile placement errors in some places
-Fixed errors related to pressing ESC, pressing ESC now skips the intro story text
-Fixed some enemies occasionally not attacking after a player died in co-op mode
-Fixed some items not dropping for the right classes
-Fixed Merponies completely healing when they fell in water
-Fixed error that occurred when pressing the start button during the credits
-Fixed some enemies causing an error when a player died
-Fixed the pause menu sometimes being inaccessible
-Fixed dark rift sometimes causing errors when it hit enemy debris
-Fixed not being able to turn music off
-Fixed boss music not playing correctly in pause menu (for real)
-Fixed key configuration not saving properly
-Fixed music sometimes not playing when reentering the order
-Fixed shops not updating correctly for player 2 in co-op mode
-Fixed stages in co-op mode not ending properly if player 1 is dead
-Fixed player 2's equipment stats being transferred to player 1 in co-op mode
-Fixed players getting stuck in walls when revived in co-op mode
-Fixed still being stuck in trap holes after being revived
-Fixed both player's sprites displaying the same player in co-op mode
-Fixed rock wrecker causing errors when hitting some enemies
-Fixed dark eruption and flame pillar skills hitting more times than they should
-Fixed players getting stuck off screen when the pause menu is opened after a player exits the room in co-op mode
-Fixed player 2 skills that can be held down not working properly in co-op mode
-Fixed some skills not correctly hitting enemies with multiple segments
-Fixed mouse controls sometimes not working in menus
-Reduced the damage from spikes
-Reduced the amount of attacks that the Wolf Pony can string together, was 3 now is 2
-Reduced rate of fire for the Hydra, and the amount of time that it's spit remains on the floor
-Added new sounds to some enemies
-Added more mane types to character creation
-Added eye types and eye color to character creation
-Added boss door for mid-boss in Ghastly Gorge
-Added various new item drops to enemies
-Added missing breakable walls to stage 4
-Added new weapon type available to all races: throwing weapons
-Added protection from explosion if hiding behind a shield
-Added flashing to items that can be picked up
-Added warp points to checkpoints when you die after defeating the mini-boss, you can exit the stage but will have to fight the mini-boss again
-Removed green chests from levels once the level has been cleared
-Adjusted colors that characters flash when they are poisoned to make the effect more noticeable
-Adjusted enemy placement
-Adjusted some enemy's health
-Increased player's invincibility time after being hit
-Renamed difficulties to more appropriate names
-Updated a few item's effect graphics

version 0.51
-Fixed some skills causing errors when colliding with enemies that have multiple segments
-Fixed errors that occurred when enemies that have multiple segments were defeated
-Fixed Fidelis Mediocris not being a passive skill
-Fixed ending grade not showing correct difficulty if playing on easy
-Fixed some boss doors not correctly going behind walls
-Fixed items not always giving the correct stats
-Fixed some hair styles not turning completely gray when the player is petrified
-Fixed drop image for Chakram
-Fixed shield rod critical hit sometimes getting the player stuck on slopes
-Added missing warp point to checkpoint on stage 5
-Added green chest to stage 5
-Added missing critical art effect to cudgel
-Adjusted boss HP
-Adjusted collision code for Rock Riot skill

version 0.52
-Fixed breezies blotting out the sun

version 0.75
-Changed Timberwolves, they will now hide after taking a certain amount of damage, not necessarily from a single attack
-Changed input detection for uppercut, should be easier to perform
-Fixed some more errors with weapon collision on segmented enemies
-Fixed Cloudsdale backgrounds displaying incorrectly on low graphics mode
-Fixed powered-up javelin getting stuck in the ground if used while ducking
-Fixed some bosses not attacking after a player is killed in co-op mode
-Fixed being able to move during some dialogue
-Fixed some skills not leveling up
-Fixed Bomber Knight's bombs not being destroyed when they should be
-Fixed various typos
-Fixed errors with Explosion skill and added a visual indicator for it's range
-Fixed more moonwalking issues
-Fixed player's position during some cutscenes
-Fixed Cloudsdale not allowing players to pass the mid-point when returning to it after beating the stage's boss
-Fixed a few graphical issues with the background in stage 4
-Added red orb drop to mini bosses
-Added a small delay when opening the shop menu to prevent players from accidentally purchasing items
-Adjusted various skills
-Adjusted weapon attack
-Adjusted boss damage
-Adjusted difficulty of training halls
-Adjusted the probability of obtaining items from chests, now more affected by luck stat
-Adjusted HP growth for races, Earth and Pegasus gain less max health per level
-Probably a lot of other changes and fixes no listed here, there were to many to keep track of!

version 0.76
-Added a cap to the time an enemy can be petrified
-Added a 1 more level bonus
-Fixed draw error that occurred when players died in a nightmare
-Fixed error that occasionally occurred when a spear guard was hit with the red eye skill
-Fixed rare error with segmented enemies
-Fixed persephone enemy drops
-Fixed ice needle, cocytus, javelin, and bone skills not hitting enemies
-Fixed prism shot skill crashing on hit
-Fixed prism shot and red eye skills not leveling up
-Fixed players getting stuck in the ground by polkir
-Fixed reviving players during battle with shadowfright causing players to be placed in the wrong position

version 0.77
-Made black viper skill stay out longer
-Adjusted spawn location for rooms in Manehattan
-Added MP numbers to prism shot skill
-Fixed phoenix's fireball not hitting enemies
-Fixed some items in blue chests having incorrect names
-Fixed certain item drops for non-earth ponies
-Fixed Zecora's quests and map icon not working properly
-Fixed bone, spirit of light and cocytus skills causing errors
-Fixed optical shot not working correctly when used as skill 2, also made it more spamable
-Fixed piercing beam colliding with enemy swords and preventing it from hitting them
-Fixed ice fang skill not leveling up
-Fixed fire blast skill not hitting segmented enemies
-Fixed random bug that caused players to get stuck in castle's secret walls (hopefully)
-Fixed spawning player on spikes in nightmare
-Fixed input detection for 'up' and 'down' buttons when going into a new room
-Fixed the calculations for power skill, art sanguinis, and felix Ictus skills
-Fixed javelin skill getting stuck in walls
-Fixed blue chest spawns in castle
-Fixed an error that occurred when hitting segmented enemies with a weapon

version 0.79
-Upgraded to Game Maker Studio
-Upgraded music system, can now lower music volume
-Upgraded sound system, playing several sounds at once will not crash the game
-Upgraded controller support, should now support a wider verity of controllers and accept d-pad input
-Upgraded save system, starting with this version, save files will be compatible with future game versions
-Upgraded memory management (Should fix problems with Nvidia cards)
-Upgraded font code, now using a custom font and will support other fonts in the future
-Upgraded video player, intro movie should run on more systems and can be skipped more easily
-Fixed errors with some enemies dropping certain items
-Fixed some skills not leveling up passed 0/100
-Fixed player luck sometimes becoming negative
-Fixed uninitialized values of 'itemType' variable for item drops
-Fixed errors caused with Will-O-Wisp enemies splitting up after defeat
-Fixed drawing errors while in nightmare world
-Fixed drawing errors in shop during 2-player mode
-Fixed collision problems with certain walls in Canterlot Castle
-Fixed various typos
-Fixed some duel crush attacks not properly scaling when camera  zooms out
-Fixed text sometimes going outside of message box.
-Fixed Black Viper skill not targeting enemies correctly
-Fixed a part of a room in Manehattan where you could fall off screen
-Fixed boss doors opening if the player petrifies the mid-boss
-Fixed art sanguinis crashing when used on non-killable monsters
-Fixed Hourglass and Miser Pendent accessories not displaying stat boosts
-Fixed the effect of Cras Vitae passive skill continuing after a player death
-Fixed rare bug that would permanently change a character's color when they recovered from a status ailment
-Fixed bone skill sometimes only throwing 1 type of bone
-Fixed being able to get to inaccessible areas with with the hammer's 'dragoon jump' critical art
-Fixed green chest reappearing after beating Cloudsdale
-Fixed some blue chests in Canterlot Castle respawning when reentering rooms
-Fixed rare instances of players walking in place after entering a new room
-Fixed collision code for throwing weapons against enemies
-Fixed phoenix familiar not attacking whenever the player uses throwing weapons
-Fixed blob familiar from screaming whenever the player uses throwing weapons
-Fixed Dark Rift not removing Bomber Armor's dropped bombs
-Fixed Mysterious Alicorn offering assistance in areas that have been cleared
-Fixed random bugs caused when players teleported into another room 
-Fixed custom cutie marks being altered or lost when loading from a save file
-Fixed getting stuck in a wall if you skipped Ghastly Gorge with the Mysterious Alicon's help
-Fixed explosion skill causing errors when used on a large number of enemies
-Fixed errors that occurred when players died in the starting tutorial area
-Fixed items from starting tutorial sometimes not being removed
-Fixed food items from breakable walls not healing players sometimes
-Fixed Shadowfright using Windigo sprites on low graphics mode
-Fixed boss music playing after Shadowfright is defeated
-Fixed Giant Tarantula not flashing colors when hit
-Fixed being able to see the Canterlot Castle map before obtaining it
-Fixed Canterlot Castle map not displaying some rooms correctly
-Fixed Dragon boss visuals on low graphics mode not displaying
-Fixed Getting stuck in Dragon boss room when backtracking
-Fixed Pegasus being able to back dash in the training halls
-Fixed character's eyes changing to default eyes when sinking in bog
-Fixed spawning player on spikes in nightmare (For real this time)
-Fixed level 2 Toadstool death gas being the wrong color
-Fixed item icon for Statue's Tear appearing  as a doughnut
-Fixed special messages boxes not pausing the game when they appear during a level
-Adjusted enemies in Hydra fight, they are now instantly defeated when the Hydra is defeated
-Adjusted fireballs and enemies in Dragon fight, they now disappear when the Dragon is defeated
-Adjusted item and enemy names displayed on HUD so that they take up less room
-Adjusted code for pushing players out of walls if they become stuck
- Adjusted green chest locations, moved one from stage 4 to stage 5
-Adjusted boss health
-Added visual indicator to Dowsing Stick's noise
-Added visual indicator for when Barrier Ring's effect is active
-Added 'enter name' screen when starting a new game
-Added missing solar fragment to tower in Canterlot Castle
-Probably a few other fixes and changes not in this list, there were more than I could keep track of!

version 0.791
-Changed music from mono to stereo
-Removed redundant indent in Luna's speech
-Fixed window re-sizing during intro logo and video
-Fixed skill levels not being saved
-Fixed default gamepad button mappings being jumbled up
-Fixed rebound gem not having a price
-Fixed graphical issues on some video cards
-Fixed Filthy Rich's dialogue resetting after loading a game 
-Fixed Players falling through moving platforms
-Fixed quests still appearing in quest list even after being completed
-Fixed missing Skeleton cave BGM
-Fixed an error that occurred during keyboard configuration
-Fixed players clipping through ground when petrified while ducking
-Fixed Minotaur's petrification breath hit box
-Fixed Peek-a-boo item not working on enemies with short names
-Fixed loadout sets B and C not displaying correctly after loading a game
-Fixed levitating during a teleport, floating state is now preserved between teleports
-Fixed teleporting input, teleport direction is now only influened by the direction held at the start of a teleport
-Fixed flame pillar not going up slopes
-Fixed speed of intro story

version 0.80
-Fixed warhammer critical art getting stuck in ceilings
-Fixed being able to skip some boss fights and cutscenes when moving too fast
-Fixed an error when a Manticore was defeated
-Fixed Derpy using incorrect lines of dialogue
-Fixed various typos
-Reworked enemy drop rates, rarer drops but LCK increases drop chances more
-Change rune sword to behave more like in SOTN
-Increased heart MP recovery amount
-Adjusted some skills base damage and power
-Items no longer show up on monster drops if they aren't for you

version 0.80
-Fixed saving and loading

version 0.84
-Added abandoned mines boss

version 0.841
-Fixed some enemy's HP being too low
-Fixed errors that occurred when certain enemies spawned
-Fixed error when dealing damage to Guilotiner enemy
-Fixed new save points not saving your game
-Fixed Sword of Dawn not dropping correctly

version 0.86
-Fixed quests reappearing on load
-Fixed being able to warp to unexplored areas of the castle
-Fixed weak condition not going away on death
-Fixed red balloon not giving an extra jump
-Fixed "cupcake" drops getting stuck in floor
-Fixed MP regeneration for Citus Sagacitas and Bat Badge
-Fixed walking animations when speed is greatly reduced
-Fixed Zapf Bats not showing in the enemy list when killed
-Fixed level 2 Harpy's death animation.
-Fixed a few typos
-Fixed frame skipping during certain actions
-Fixed characters floating during cut-scenes
-Fixed characters not being drawn after level up is purchased
-Added critical art for Cupcakes
-Added counter to "S Rank Hunter" quest
-Changed some quest prerequisites

version 0.88
-Fixed missing text in some diolouge
-Fixed various typos
-Fixed kick hitboxes for some enemies
-Fixed level 1 Merponies performing level 2 attacks
-Changed drop rates for coins and hearts
-Changed item drops for some enemies
-Added missing weakness/resistance
-Tatzelwurm now telegraphs rock attacks better

version 0.90
-Fixed book weapon's hitboxes
-Fixed Fidelis Lacerta familiar's projectiles targeting invincible enemies and staying out indefinitely
-Fixed Filthy Rich store being called even when he's not there
-Fixed some enemies not showing up on the enemy list
-Fixed some weapon's multi-hitting critical arts not giving HP with Lamia Gladium
-Fixed pause menu becoming disabled after some boss fights
-Fixed gaining experience while Twisted Horn equipped
-Fixed conversations with Luna not saving and replaying after game is loaded
-Fixed Bone Pillars not stacking on top of one another
-Fixed some boss fight scenes causing the player to take damage if the player's moment speed was too high

version 0.93
-Fixed various typos
-Fixed unicorns getting incorrect items from blue chests
-Fixed some item-drop information being incorrect on the enemy info screen
-Fixed some enemies dropping incorrect items for races
-Fixed errors caused by turning certain enemies to stone
-Fixed problems with the shop that occurred after stage 6
-Fixed Cubus skill interrupting jumps, falls, and levitation when creating blocks
-Fixed Handcuff item effect not applying when switching loadouts
-Fixed Trump Card effect not activating on some bosses
-Fixed enemies being able to knock players into other rooms
-Adjusted trump card effect to be more noticeable
-Adjusted the speed of some moon attacks for a boss so that they are easier to dodge
-Adjusted moon attack visuals for a boss so that they are easier to see
-Adjusted recovery boost to Staurolite accessory for Earth and Pegasus ponies
-Added new drops to some enemies
-Made player invincible after defeating some bosses to prevent unfair death
-Renamed Bugbear to Peeping Eye

version 0.931
-Fixed inaccurate FPS in clock tower
-Fixed Gold Chain's and Heart Chain's effects not working properly on candles
-Added controller detection options to Config menu

version 0.94
-Fixed errors with Twittermites
-Fixed level 1 Discus Knight not attacking sometimes
-Fixed stats displayed for Prismatic Cape
-Fixed Optical Shot dealing no damage when Art Sanguinis equipped
-Fixed Lost Page accessory not working properly
-Fixed Twittermite not dropping items
-Fixed drop kick sometimes loosing invincibility if used right after an uppercut
-Fixed throwing weapons not working properly after the laser blade is equipped
-Fixed some enemy drops getting stuck in walls
-Fixed errors caused by Honest Bit
-Fixed text alignment and added missing info to enemy descriptions
-Fixed multiple copies of 'Same as A' item being added to equipment menu
-Fixed stats showing the randomized effect of the Prismatic Cape even when it is not selected
-Added descriptions to items in shop
-Added boss doors and boss music for castle mini-bosses
-Added Trixie quests for the castle area
-Added new items to shop
-Added Trixie story and side-quests
-Added mimic and changeling enemies to castle
-Added new items to the store
-Added mist before castle bosses to warn players of the upcoming battle
-Removed some invisible walls in the castle
-Adjusted Staff of Sameness drops
-Adjusted Heart Chain and Gold Chain drops
-Changed a some of the advice given by royal guards.
-Changed the version of Slash that plays in Cloudsdale
-Changed some items drops from enemies

version 0.941
-Fixed Hero Mail item causing errors in the shop
-Fixed Trixie still appearing in the castle after boss fight
-Fixed shop menu graphics for player 2
-Fixed dialogue for 2 players showing up when there is only 1 player

version 0.96
-Fixed Changelings spawning with reduced HP
-Fixed Malphas drops turning into bits when collected
-Fixed melee weapons sometimes hitting enemies twice when swung while a weapon was clipping into an enemy
-Fixed some blocks in the clock tower not being solid
-Fixed broken heart skill not firing continuously
-Fixed wolfpony getting stuck in the walls
-Fixed some enemies not displaying correctly when being petrified
-Fixed some enemies that should be immune to petrification not being immune
-Fixed Ruler Sword's shields not blocking skills
-Fixed some enemies dropping the wrong items
-Fixed missing clock gears after reaching Solar Fragment locked door
-Changed Trixie's rock throwing attacks so that they can reach the player from further away
-Changed the requirements for receiving the Alicorn Amulet and the Dark Horn
-Changed some boss cut-scenes to skip parts if the player has already seen them
-Changed Discus Knight's Disc after the enemy is defeated, not it deals no damage if it is not moving
-Added new sound effect to some enemies
-Added new music to castle shop area
-Added new music to castle keep area
-Added missing info to enemy descriptions
-Added new changling eye to character creator
-Added items to shop

version 0.961
-Fixed some enemy drops not displaying correctly items for unicorns
-Fixed Spirit Of Light skill targeting invincible enemies/targets
-Added debugging info for sun door and clock tower gears

version 0.962
-Fixed crashes that sometimes occurred after crafting an item
-Fixed problems with clock gears not spawning
-Fixed star rarity not appearing for some items on enemy drop lists
-Fixed various typos
-Added Black Cat Paw to craftable items

version 0.99
-Fixed Spirit Of Light skill colliding with invincible enemies/targets
-Fixed bugs with Chrysalis boss during the transition into stronger attacks
-Fixed some enemies granting EXP even with the Twisted Horn/Black Cat Paw
-Fixed incorrect dialogue being used by the Royal Guard at the Training Halls
-Fixed the NEW indicator on Zecoras Tree still showing up even if there is no quests left
-Fixed some errors with deleting save files
-Fixed bugs caused by changing loadouts that contained the Handcuff accessory in the pause menu
-Fixed incorrect book hitboxes
-Fixed error when hitting enemies with the Damascus Sword
-Fixed some bosses names/health not appearing
-Fixed Level 2 enemies sometimes flashing their Level 1 colors
-Fixed Level 2 crows spawning in mid-air
-Fixed castle map showing an incorrect doorway
-Fixed items that resist status effects sometimes not working
-Fixed Trump Card not working on some bosses
-Fixed payers falling through moving platforms (again)
-Fixed Star Dust skill causing errors when hitting segmented enemies
-Fixed Broken Heart and Raging Fire not working with Ancient Gear
-Fixed Heart Container accessory not working
-Fixed player's character becoming invisible after teleporting between rooms
-Fixed weapon clipping in the gear mechanism found in the clock tower
-Fixed Flying Armor not yielding any exp when defeated
-Fixed various typos
-Fixed passive skills that raise base stats not showing correct number after leveling up
-Fixed Globus getting stuck in walls
-Fixed not being able to bring up the pause menu after certain cutscenes
-Fixed Quick Skill causing continuous fire skill to not work
-Fixed Armor Lord sometimes moving when attacking
-Fixed save points not removing negative conditions
-Fixed Dark Eruption not being powered-up by Book of Death
-Fixed Breezies familiars sometimes appearing on the world map when equipped
-Fixed Twittermite's bolts hitting enemies even when players are no where near them
-Fixed some familiars and Changelings copying incorrect player colors when player has a negative condition
-Fixed some enemies not showing correct item drops
-Fixed some damage dealt by Changeling's skills being too high
-Fixed Tatzlwurm leaving lingering hitboxes that could still damage the player
-Fixed Changelings sometimes using the same skill twice
-Fixed Changelings not flashing when hit
-Fixed Muramasa incorrect hitbox
-Fixed Chupacabra's tongue being able to hit the player before it's out
-Fixed equipment with variable stats causing crashes in the pause menu
-Added eyedropper and blender tool to cutie mark creator
-Added music to some stage ending cut-scenes
-Added a bits/exp penalty on death
-Added additional room with warp point to castle's upper keep
-Added access to Trixie's shop earlier in the game
-Added new character portraits
-Changed message from 0 to BLOCK when an enemy attack is negated
-Changed the cutscene that plays after the second to the last boss
-Changed some items in shop so that they appear earlier in the game
-Changed Twitermites and Tatzlwurm weakness/resistances
-Updated Dragon and Cerberus AI to track player's position better
-Updated Gungner graphics
-Increased chances of enemies dropping Heart's Desire
-Reduced invincibility time of Armor Lord's shield

version 0.991
-Fixed some items have no cost in the shop
-Fixed some enemy drops not showing item rarity
-Fixed some items having missing descriptions
-Fixed Armor Lord's sometimes attacking continuously
-Fixed death penalty sometimes increasing EXP instead of decreasing it on certain difficulties
-Fixed some character portraits showing incorrect expressions
-Fixed some quest counters not saving
-Fixed breezies disappearing or appearing in incorrect positions when entering a new room
-Adjusted hitbox on Frozen Shade's attacks
-Added missing platforms to some drops in the castle mines

version 0.992
-Fixed gamepad settings not saving correctly
-Fixed Royal Guards at the Training Halls displaying incorrect dialogue
-Fixed music resetting after defeating some enemies in the Skeleton Cave
-Fixed collision errors with projectiles created by Scorpan's Medallion
-Fixed Ruler Sword enemy dropping incorrect item
-Fixed Globus and Cubus getting stuck in ceilings
-Fixed Changlings hitting selves and other enemies with Fulgur skill
-Fixed Changlings getting stuck on small raised floor areas
-Fixed various typos
-Adjusted some item prices
-Added effect to Shield Monitor accessory when it 's effect is used
-Removed some dev tools

version 0.993
-Fixed still being able to hit some bosses after they are defeated
-Fixed Optical Shot skill not being powered-up by other skills/items
-Fixed errors caused by Thunderbolt and Thor's Bellow when used while going into a new room
-Fixed slowdowns caused when skipping  the intro movie
-Fixed Armor Lord sometimes attacking again right away after an attack
-Fixed FPS getting capped at 30 in some rooms
-Fixed Funky Bomb skill falling endlessly in rooms with holes
-Fixed some text in the pause menu not aligning correctly when the player is carrying a sacred water of life
-Fixed Changelings not using some skills
-Fixed Raging Fire hitting more times than it should
-Fixed many typos
-Fixed Xinput using incorrect input for the d-pad
-Fixed frame drops in the pause menu
-Fixed some text wrapping issues
-Fixed level 2 Persephone's using incorrect sprites when performing a back-flip
-Fixed Fidelis Lacerta colors being incorrect when player are suffering from negative conditions
-Fixed some enemy projectiles by-passing shields and dark rifts when they shouldn't
-Fixed Ruler Sword's shields destroying some player skills and weapons that it shouldn't
-Fixed various item drops not looping correctly in the Realm of Chaos
-Fixed Cureall not removing the weak condition
-Fixed fps dropped in castle rooms that had no ceiling and no adjacent room to the north
-Fixed Wonderbolt Pin not hitting enemies below the player
-Fixed customized controls being reset after returning to the title screen
-Fixed some enemies appearing in front of the penalty and bonus screens
-Fixed being able to leave Zecora's tree without receiving a quest reward
-Fixed Globus level 3 version getting stuck in surfaces
-Fixed some item drop rates being incorrect
-Fixed some enemies not dropping items
-Fixed some enemies not dropping bits
-Fixed Flying Armor getting stuck in a hurt state
-Added additional dialogue for 2 players
-Added instructions to the ReadMe for the cutie mark creator
-Added a few new player portraits for a few manes
-Updated localization files
-Removed some invisible walls
-Removed the Small Sword weapon, an unused item left in the game
-Reduced the requirement for S Rank Hunter
-Stone and gold status effects are now removed at the start of a cutscenes
-Game will now only skip the intro animation if you exit to the main menu from the pause menu

version 0.994
-Fixed save files getting corrupted
-Fixed room transition in castle not activating in some areas
-Fixed a typo

version 1.000
-Fixed death penalty settings not saving
-Fixed Giant Tarantula sometimes going outside the room
-Fixed door in skeleton cave re-opening after defeating enemies when it shouldn't
-Fixed Whip's Memory using incorrect graphics and damage for holy water subweapon
-Fixed Flying Armor getting stuck in a hurt state (For real this time)
-Fixed RATE percentage not being saved between playthroughs
-Fixed weapon graphic glitches happening when getting turned around when taking damage
-Made Medusa Heads not spawn while the Stopwatch skill is out 
-Added player portraits for all manes and adjusted player portrait boarder
-Added final area of the game! (Whoo-Hoo)
-Updated localization files

version 1.001
-Fixed display errors on enemy information
-Fixed some enemies not being added to enemy list when defeated
-Fixed pony legs bending the wrong way when ducking
-Fixed gamepad controls being reset when returning to the main menu
-Fixed death penalty occasionally not saving/loading correctly
-Fixed some enemy attacks being drawn incorrectly while being pulled into a dark rift
-Fixed some enemies dropping 2 coins at a time instead of 1
-Fixed some music not looping in cut-scenes
-Fixed some spoken lines playing more than once
-Fixed optical shot skill sometimes disabling the use of a skill slot
-Fixed some bosses being vulnerable to petrification and time stop
-Fixed Confetti Popper not activating when crafted into a Joy Buzzer
-Fixed Black Viper targeting invincible targets
-Fixed looping errors with Leon's Theme music
-Fixed more typos
-Added critical art to list of moves that cannot be used in the training halls
-Added new music to the training halls
-Added language option to main menu
-Increased drop rates if playing on hard or brutal difficulties
-Increased invincibility time after getting hit for all difficulties other than brutal
-Increased mid-range level cap
-Increased scroll limit in equipment and skill pause menu
-Reduced the amount of damage inflicted by the poison condition
-Reduced the item drop chance for Cupcakes
-Changed some enemy sounds so that they only play if the enemy is on-screen
-Changed final boss's intro dialogue
-Updated localization code
-Updated localization file

version 1.002
-Fixed Confetti Popper activating with skills as well
-Fixed some effects sprites being drawn incorrectly
-Fixed being able to hurt final boss after it has been defeated
-Fixed even more typos

version 1.003
-Fixed custom cutie marks being flipped the wrong way
-Fixed throwing weapons not activating weapon related skills and accessories
-Fixed more sprites being drawn incorrectly
-Fixed a few character interactions not using the correct expressions
-Fixed 1 more typo

version 1.004
-Fixed typo in config menu
-Fixed more effects sprites being drawn incorrectly
-Fixed a drawing error that occurred in 2-player mode
-Fixed a crash that occurred when hitting an enemy
-Fixed resistances on some enemies
-Fixed wrong music playing in cut-scenes
-Fixed a rare error with warp points
-Fixed some incorrect portraits
-Fixed sounds playing during death penalty screen
-Fixed castle map displaying unexplored rooms
-Fixed a bug with critical arts that would make the player invincible
-Fixed Wolfpony getting stuck in a loop
-Fixed cutie mark preview displaying incorrectly in the cutie make creator
-Fixed some animation glitches on Tatzlwurm
-Fixed Dullahan HP showing incorrectly when attacking it's body
-Fixed hitting enemies with skills not showing enemy names
-Fixed Astral Veil setting HP and MP to 100 if removed after saving and loading with it equipped
-Fixed some errors that occurred when enemies destroyed player skills
-Fixed playtime counting time spent in menus
-Fixed player being forced to perform a full jump it they attacked at the start of a jump
-Fixed treant enemy sometimes facing the wrong way on death
-Fixed Sombra's invincibility frames
-Fixed more of them typos
-Decreased damage on Tatzlwurm slightly
-Increased Sombra's aggressiveness, meaning he will attack more frequently
-Increased the range of Rune Sword
-Adjusted some enemy HP
-Added an easier input for uppercut
-Added option int settting.ini to change synchronization method
-Added option int settting.ini to invert vertical analog controls
-Removed some debug tools that were acedently left in the game
-Changed the final area portal to only appear if the player has no water of life
-Changed Chupacabra's tongue angle to be more accurate
-Changed font to one that can be used for localization
-Changed Shadowfright so as to give the player more of an opportunity to attack
-Updated localization code
-Updated localization file

version 1.005
-Fixed some text not aligning properly
-Fixed some text not wrapping properly
-Fixed the effect of Ankh of Life not working on food obtained from chests
-Removed more debug tools that were accidentally left in the game

version 1.006
-Fixed Player 2 HP text not aligning correctly
-Fixed Player 2 Creation Menu not displaying correctly
-Fixed Player 2's item names not aligning correctly
-Fixed Treant's death animation lagging the game
-Fixed player's becoming permanently invincible
-Fixed Giant Dragon glitching out after death if a player levels up
-Fixed Magic Crystals that appear after bosses are defeated not removing negative conditions
-Fixed some enemies causing errors when defeated while under the effects of the Stopwatch skill
-Fixed being able to skip some cut-scenes
-Fixed more typos
-Fixed player's dead body not being removed when revived in 2 player mode
-Fixed Nightmare Moon using the same attack when low on health
-Fixed players moving while the window has no focus
-Fixed Chupacabra's attacks causing crashes on some computers
-Added hints on how to save some characters
-Added some missing enemy drops
-Added scroll bar to skill and equipment menu
-Changed main menu to start on 'Load Game' if a saved game is available
-Changed Nightmare Moon's attack pattern on her 2nd phase, it is no longer random
-Changed some of Cerberus' super attack direction angles
-Changed Critical Art and Teleport MP cost to scale with player max MP
-Adjusted some enemy HP

version 1.007
-Fixed a rare crash when opening Trixie's shop
-Fixed a bug with Trixie's shop that prevented player 2 from crafting
-Fixed Shield Monitor not working on segmented enemies
-Fixed Sombra appearing in the wrong location after his dark cloud form
-Fixed some enemy's info displaying incorrect item drops
-Fixed the slime enemy disappearing during some actions
-Fixed Armor Lord causing damage on defeat if a player was too close
-Fixed item names not aligning correctly in shop for player 2
-Adjusted Sombra's hitboxes
-Adjusted the damage of some skills
-Increased the MP recovery delay after the Shield Monitor activates
-Increased the amount of experience required to level up at higher levels
-Increased that stats of some early game equipment
-Increased the time the Siren Gem's summons take before they can hurt the player
-Increased some of the late boss's HP and damage
-Changed some of the late boss's attacks to make them less vulnerable while performing them
-Decreased the damage bonus Nightmare Moon receives in second phase
-Added a limit to the amount of time a player can stay in the 'gold' status
-Added some 'secrets'
-Updated localization code

version 1.008
-Fixed 4 typos
-Fixed issues with the new secrets
-Fixed errors when hitting segmented enemies
-Fixed some accessories and weapons not activating their effects on segmented enemies
-Fixed some segmented enemies not always dealing damage to the player
-Fixed controller not working on Game Over Screen
-Fixed certain story items sometimes triggering a stage ending transition in the castle
-Fixed some incorrect enemy info
-Fixed an error on exiting the game
-Increased the time requirement for Astral Veil
-Decreased damage of Laser Blade's critical art
-Added new accessories
-Added more HP to Ruler Sword
-Update Chrysalis to not use certain attacks while Changeling are out
-Improved the overall usefulness of throwing weapons

version 1.010
-Added new unlock-able race
-Fixed incorrect music playing on final boss fight
-Fixed Whip's Memory not attacking upward when player is slightly above ground
-Fixed Lamia Gladium recovering more health with some critical arts
-Fixed error with Gak skill
-Fixed an error that sometimes occurred when the Kelpie enemy attacked
-Fixed text displaying incorrectly with other languages
-Updated localization code

version 1.011
-Added delay to Cane of Byrna effect
-Added attack key to the end of Horse Guardian ability
-Fixed foal's hitbox while ducking
-Fixed glitches when foals fall in swamp
-Fixed crashes after defeating some bosses
-Fixed foals being able to perform movement techniques in training halls
-Fixed foals not being able to break destructible walls
-Fixed mummies teleporting into floor when playing as a foal
-Fixed foals not being able to hit some objects
-Fixed foals getting suck in walls
-Fixed changelings not copying foals correctly
-Fixed Fidelis Ludicro's lingering hitboxes
-Fixed incorrectly named item Namaqua Dovey
-Updated menu text to work with translations

version 1.012
-Fixed foals not being able to destroy certain enemy projectiles
-Fixed hitboxes for some boss attacks
-Fixed Fidelis Suzaku position when game view zooms out
-Fixed position glitches when foals stand on moving platforms
-Fixed foals not dropping down platforms correctly
-Fixed Fidelis Suzaku not attacking after respawns
-Fixed commands that require double taping left or right being interrupted by pressing up
-Fixed rare crash that occurred during Sombra fight after the player was defeated
-Fixed Black Viper not working with Quick Skill
-Fixed some skills only hitting enemies once when 2 or more instances of them are out
-Fixed credits text not stopping in at correct spot
-Fixed some enemy drop items displaying incorrectly for foals
-Fixed foals not being able to destroy spider webs
-Fixed foals not displaying correctly on the load game screen
-Fixed foals not displaying correctly on the character creation screen
-Fixed not being able to short hop while charmed
-Fixed Twilight preset colors
-Fixed typos
-Changed quick cycle for sets, it can now be done during a weapon swing, skill use, or turning animation
-Changed Seiryu Ascent to not consume extra mid-air jumps
-Changed foal's reward for Vampire's Curse quest
-Changed most foal's skills so that they destroy some enemy projectiles
-Changed Optical Shot to hit more than once
-Changed stonewall ability to provide some invulnerability time after absorbing and attack
-Added parry to stonewall ability, if character absorbs damage within 5 frames of stonewall activating, invulnerability time will be greatly increased
-Reduced damage done by poison to enemies
-Adjusted some enemy placements

version 1.013
-Fixed black hole attack not affecting foal's on the ground
-Fixed stats from accessories removed by crafting shop not being removed
-Fixed Gak skill not working (again)
-Fixed Wonderbolt Pin not working on foal race
-Fixed some wall stashes spawning items in incorrect positions
-Fixed problems with double tapping up
-Fixed wind effect causing foals to bounce up and down
-Fixed graphical issues with foal's eyes after loading a game
-Fixed skill errors that occurred when defeating changelings
-Fixed Twittermites not absorbing electrical damage
-Fixed some item icons not displaying correctly in shops
-Fixed Peeping Eye's tail being able to hit players before it becomes active
-Adjusted poison damage on enemies, damage increases exponentially based on enemy's remaining HP
-Adjusted exp required to level up at higher levels
-Adjusted cost of purchasing a level up at higher levels
-Adjusted player hurt sounds
-Adjusted Muramasa damage bonus, requires less kills and can be unequipped and maintain it's power
-Updated save file format, any old save files that are loaded will automatically be changed to the new format
-Made bird weapons able to be angled up and down similar to whips
-Made Spike Breaker armor prevent damage from bouncing spike traps

version 1.014
-Fixed Timberwolf getting stuck in a hurt animation
-Fixed some incorrect animations for the Wolfpony
-Fixed Trump Card item not working on some bosses
-Fixed jumping to upper rooms in the Forgotten Gardens not preserving the usual vertical momentum
-Fixed a looping issue with some boss music
-Fixed incorrect music playing in the Forgotten Garden
-Fixed game locking if players are KOed while time is stopped or time stops after player has been Koed
-Fixed error caused when bird weapons collided with shields
-Fixed blue chest and breakable wall locations not changing frequently enough
-Fixed old save files not saving once they've been updated to the new version 
-Fixed misspelled items not being corrected in new save files
-Fixed loading some old save files crashing the game
-Fixed Starlight boss creating some difficult to avoid patterns
-Fixed multiple typos
-Adjusted Starlight boss's attacks patterns and graphics

version 1.015
-Fixed error caused with the Cyber Dove weapon
-Fixed old versions of save files not being deleted after being updated to new version
-Fixed area maps pickups not saving/loading properly from save files
-Fixed some attacks from bosses continuing even after the boss is defeated
-Fixed some hitboxes being visible
-Fixed crash on Diamond Dog boss
-Fixed a rare bug that caused the Trixie boss to stop attack
-Fixed foals frequently getting stuck in floors after death
-Fixed teleporting forward getting stuck on slants
-Adjusted Whip's Memory to attack low when attacking foals
-Adjusted drop rates, playing with death penalty on or on brutal increases drop rates, playing on normal or easy decreases drop rates
-Updated messages for new area map items

version 1.016
-Added some new dialogue for NPCs when playing as a foal
-Added some new dialogue for NPCs while wearing the Autograph accessories
-Added off-screen indicators for Sombra's crystals
-Adjusted the MP cost of some skills
-Adjusted the hotboxes for Starlight's projectiles
-Adjusted the spawns of some blue chests in the castle
-Adjusted bone skill RNG
-Adjusted some of Tatzelwurm's attacks by slowing them down
-Adjusted the stats of some accessories
-Updated Quick Skill to have a similar effect to Ancient Gear
-Updated blue chest and breakable walls in castle to randomize after using a save point or warp point
-Fixed unlocks not saving
-Fixed Thor's Bellow crashing the game on final boss
-Fixed Medic's Seat, Jupiter Armor, and Gambler's Cape not providing any defense
-Fixed Starlight's copies overlapping with her and other copies
-Fixed blue chest sometimes not spawning in the Realm of Chaos
-Fixed blue chest spawning incorrectly in stage 4
-Fixed Laser Blade not positioning correctly on foals
-Fixed graphical glitches with throwing weapons
-Fixed throwing weapons not destroying Kelpie's bubbles
-Fixed some accessory's effects not activating on one of Chrysalis's attacks
-Fixed Changlings not copying some skills correctly
-Fixed enemy shields being vulnerable to petrification
-Fixed rabbit skill getting stuck in walls
-Fixed being able to hold mega buster after a teleport
-Fixed errors in creation menu when using a mouse to make selections
-Fixed graphical bugs caused by being revived while grabbed by an enemy
-Fixed some breakable walls not spawning items
-Fixed shields destroying Mimicer familiar's attacks
-Fixed shields Mimicer familiar's attacks not being the correct element
-Fixed final boss sometimes telporting to the center of the room after entering it's final form
-Fixed Scale Mail not reducing damage from some fire attacks
-Fixed some skills activating slower when in skill slot B
-Fixed Wolf Pony getting stuck in walls
-Fixed Fidelis Culcita not mimicking some skills
-Prevented Damocles weapon from creating swords during cut-scenes, shops, and dialog
-Prevented Starlight's copies from using bouncing projection during certain attacks
*Added missing objects that were causing crashes
*Prevented players from dealing damage during Daybreaker's intro

version 1.017
-Fixed Condemned Tower save point not saving the game
-Fixed missing walls in Condemned Tower
-Fixed respawn crash in stage 2
-Fixed Daybreaker boss becoming invincible after first battle
-Fixed Mega Buster skill storing power during special abilities; the skill will now auto fire
-Fixed some skills getting destroyed by enemy shields that shouldn't
-Fixed Were Bane not effecting some enemies and increased critical art damage
-Fixed eye types not showing up correctly on load game string
-Fixed being able to duck under areas that send players back to the world map
-Fixed Fidelis Mediocris not getting it's buff when Book of Friends is equipped
-Fixed skipping areas causing bugs in the story
-Fixed Polkir's beam being destructible
-Fixed more typos
-Increased the time it takes for Nightmare Moon's random moons to be able to deal damage

version 1.018
-Added option to adjust command input timing
-Fixed errors and crash when speaking with Daring Do
-Fixed duplicates items in shop
-Fixed Mega Buster colliding with slants
-Fixed being able to use other skills while charging Mega Buster
-Fixed not being able to slide while charging Mega Buster
-Fixed Star Dust not hitting Ursa Minor while on the ground
-Fixed Level 1 and 2 Parasprites moving too quickly
-Fixed S Rank Hunter quest requiring 1001 enemies instead of 1000
-Fixed some enemies giving incorrect amount of exp
-Fixed Mimic getting stuck in some areas
-Fixed some changeling skills not working properly
-Fixed Stoneblade causing graphical glitches to petrified enemies
-Fixed changeling shields not blocking player skills
-Fixed Fire Mail not leaving fire trails on slopes
-Fixed inconsistencies in MP cost with some critical arts
-Fixed some critical arts being usable in the Training Halls
-Fixed crashes that occurred when attacking Quarry Eels with certain weapons
-Fixed crashes that occurred when using Muramasa and Lamia Gladium
-Fixed being able to interact with books while transitioning to another map
-Fixed the $25600 item turning into an accessory if collected by player 2
-Fixed level 2 Ice Needle colliding with floor if shot while crouching
-Fixed the effects of buffs not scaling properly
-Fixed Fidelis Lacerta firing imminently upon being summoned
-Fixed Fidelis Ludicro attacking invincible or inaccessible enemies
-Fixed Fire Mail not working properly on foals
-Fixed Were Bane's critical art dealing too much damage
-Fixed foal being able to find weapons other than birds in chests
-Fixed Attack Skill causing crashes with some skills
-Fixed some skills not leveling up faster with Master Earring
-Fixed character creator setting incorrect race flags for foals
-Fixed some skills still being able to be used while using Throne Piece
-Fixed birds weapons not working with Flint and Meteorite
-Fixed missing/incorrect stats for leve 2 and level 3 variant enemies
-Fixed some familiars and skills causing enemies to not drop experience points when defeated
-Fixed control scheme sometimes being reset when restating the game
-Fixed some skills carshing the game when used
-Fixed getting stuck on the tutorial whil playing as a bat pony
-Changed the way unlocks are saved, unlock information is now stored in settings.ini and is not tied to save files 
-Reduced the ammount of HP recovered by Wall Chicken
-Adjusted some boss HP
-Adjusted boss attack RNG
-Adjusted Daybreaker's sun spawning
-Adjusted some projectile's trajectory for the final boss
-Adjusted the rate that some skills level up
-Adjusted some earth pony skill
-Adjusted Mega Buster to deal slightly less damage and reset charge when taking damage with Boneless
-Some other changes I forgot to document (sorry!)

version 1.0181
-Fixed getting stuck while transforming into other forms
-Fixed bat ponies not getting their attack speed bonus
-Fixed graphical glitches when attacking faster with books
-Fixed Red Ribbon not affecting throwing weapons and birds
-Fixed transformations 'bouncing' in the bog
-Fixed transformations not being carried properly by Derpy
-Fixed some items having incorrect names
-Fixed the wolf transformation not being able to hit segmented enemies
-Fixed wolf form bouncing when being blown by strong wind
-Fixed multiple landing sounds sometimes playing while dashing in wolf form
-Fixed skills being destroyed when reverting to pony form
-Fixed Changlings not copying bat pony skills
-Fixed incorrect hitbox for wolf form
-Fixed Tetra Spirit and Destruction Ray targeting invincible enemies
-Fixed Trixie's black hole not working properly on wolf form
-Fixed store selling incorrect items to bat ponies
-Fixed Destruction Ray not re-acquiring targets
-Fixed some bat pony skills not leveling up properly
-Fixed extra mid-air jumps not working properly
-Fixed leveling up Dark Metamorphosis and Broken Heart by using them in both slots
-Fixed black hitbox being visible on Wonderbolt Pin's effect 
-Fixed cubus skill not stacking properly and not repositioning when 4 are out
-Fixed wolf form not being able to drop through platforms
-Fixed Skycutter not affecting bat pony's forms
-Fixed Mummy enemy warping to wrong location if player is in wolf or bat form
-Fixed player items that are stolen at the beginning of the game not displaying correctly for bat ponies
-Fixed hitting multiple times in wolf form while not having a weapon equipped
-Reduced damage and increased cost of wolf form's skill 2
-Reduced the delay before a player can revert to pony form after attacking in a different form
-Adjusted timing in the advanced training halls
-Added a small delay to wolf form's skill 2 before it becomes invulnerable
-Added new portrait art
-Added color customization to rainbow mane
-Fixed typos

version 1.019
-Fixed Destruction Ray not being affected my Multiple Skill
-Fixed new skill icons not displaying correctly in shop and chests
-Fixed crash that occurred when firing a fireball as a bat while the familiar sword is out
-Fixed Dark Metamorphosis and Telum Vitae not working on segmented enemies
-Fixed taking repeated damage while in bat form if using Boneless
-Fixed wolf form pausing after dash attacks
-Fixed Zecora using incorrect dialogue
-Fixed Imp familiar's spear graphics getting frozen in place
-Fixed bugs with Changeling's stopwatch skill
-Fixed Vampire enemy increasing enemy kills by more than 1
-Fixed incorrect colors in portraits for some manes
-Fixed Diamond Tiara's and Barrier Ring's effects not displaying while in other forms
-Fixed dead bodies getting stuck in walls
-Fixed Staurolite not working on Dark Metamorphosis and adjusted amount recovered by Dark Metamorphosis
-Fixed bat form losing invincibility frames after transforming
-Fixed being unable to move if changing forms right after a slide
-Fixed Dark Metamorphosis disappearing after wolf bite
-Fixed some mobility equipment not working properly in the Training Halls
-Fixed some enemies getting time stopped before they fully appear
-Fixed bat wings showing up incorrectly in a nightmare
-Fixed frozen elements of harmony blocking some skills
-Fixed Telum Vitae and Dark Metamorphosis not working on throwing weapons
-Fixed some characters not displaying correctly in the character creation screen and in the game load screen
-Fixed some incorrect hitboxs for hazards in the training halls
-Fixed power ups dropped from chandelier getting stuck in the room
-Fixed being able to perform some abilities while charging the mega buster
-Fixed bat ponies being able to get book weapons
-Fixed the Barrier Ring not reducing contact damage from enemies until HP was below 25% instead of 50%
-Fixed sometimes ending up in the Forgotten Gardens from the Condemned Tower when moving to a new screen
-Fixed intro movie only playing once
-Fixed Scorpan's Medallion not working with transformations
-Changed the item bat ponies receive for defeating the Vampire boss
-Changed red orbs to fully recover MP and cure all ailments
-Changed Tempest, Gale Force, Cyclone, and Tornado skills to ice element
-Changed Wind Slash skill to ice/slash element
-Added critical arts to some new weapons
-Increased bat pony MP regeneration
-Increased drop rates for rare items slightly
-Reduced the maximum percentage of MP that Ars Parvus can reduce a skill's cost by
-Reduced the delay when transforming from and into different forms
-Reduced cool-down on bat form's sonar blast and it not breaks destructible walls
-Reduced some boss's attack power
-Adjusted bat pony's stats and skill damage
-Adjusted some bosses draw layer
-Adjusted when some skills are available for purchase at the shop for bat ponies
-Labels for enemy names will change color if the enemy is suffering from the poison or weak status

version 1.0191
-Fixed incorrect info in the enemy drop lists for bat pony
-Fixed Tetra Spirit not colliding with segmented enemies
-Fixed some items not appearing in the shop when they should
-Fixed Black Belt accessory crashing the game if it defeated an enemy
-Fixed Liquid Jay and some skills causing errors when striking segmented enemies
-Fixed Mega Buster firing with throwing weapons
-Fixed Mega Buster not firing with Genbu and Guardian Horse
-Fixed Changling's Stopwatch lasting too long and sometimes permanently stopping the playing
-Fixed some items appearing twice in shop
-Fixed Ars Parvus reducing MP cost by more than 50%
-Fixed Fidelis Malum getting stuck while slashing and preventing it from slashing again
-Fixed Dark Metamorphosis and Throne Piece effect's not disappearing once it's user dies
-Fixed cut-scenes not playing out properly if a bat pony is transformed
-Fixed player not moving forward in intro to stage 5 boss
-Fixed some skills having incorrect icons when received from chests
-Fixed wolf and bat transformations not displaying correctly while in the swamp
-Changed the gold chest that can give a Sacred Water of Life to always give Sacred Water of Life 
-Added 'NEW' label to advanced training halls and deep caves when they become available
-Added flash effect when nightmare forces are defeated
-Increased damage of wolf form's dashing attack
-Reduced the amount of MP recovered by Medeis Epoto
-Reduced the cost of Cocytus
-Adjusted position of hazards in advanced training halls
-Adjusted Tatzlwurm to move at it's original speed during it's zig-zag attack but removed the falling rocks from that attack

version 1.020
-Fixed Soul Steal crashing when used against some enemies
-Fixed players getting stuck in the swamp during transformations
-Fixed bat form's fire balls disappearing when transforming
-Fixed dual crushes not working for fillies and bat ponies
-Fixed errors with Gungner if switch out during an attack
-Fixed Celer Immutatio not working properly with bat ponies
-Fixed rainbow mane not displaying correctly for player 2
-Fixed crash caused by Confetti Popper
-Fixed some typos
-Added graphical indicator for when wolf form's dashing attack is invulnerable
-Added missing attack warnings to Tatzlwurm
-Adjusted Tatzlwurm to move slightly slower during it's zig-zag attack
-Adjusted sword and staff hit boxes to better hit smaller targets
-Adjusted wolf forms dashing attack mp cost
-Changed name colors for enemy status effects
-Updated credits

version 1.021
-Fixed crash the would happen when loading some older saves
-Fixed crash that occurred when hitting a Timberwolf while having the Peekaboo equipped
-Fixed a bug that caused the sword familiar's hit box to stay out
-Fixed the sword familiar being able to attack immediately after it's summoned
-Fixed wolf form occasionally getting stuck in ceiling
-Fixed hammer weapons sometimes hitting too many times in a single swing
-Fixed some issues with the doors in the Order causing player to automatically re-enter them
-Added mouse support to most menus
-Adjusted some skill's cost/power
-Updated localization files
-Updated credits
-Improved input for Guardian Horse

KNOWN ISSUSES (Will fix eventually)
-Some Diamond Dog's animations are missing frames
-Some mane styles disconnect when jumping or attacking
-Ursa Minor's face animations are a bit choppy
-Some noticeable lag during certain boss's attacks
-You can't change loadouts with the quick change buttons while sliding or petrified
-If you use Thunderbolt or Thor's Bellow just before changing rooms, that skill slot will be disable until you leave the room

FEATURES THAT ARE COMING SOON(TM)
-Allow players to skip all boss cut-scenes
-Allow sorting items in inventory
-Quick scrolling in menus by holding down a button
-Update save file so they can be renamed (currently renaming files causes problems)